30 July 2025
Gaming has come a long, long way. We’ve gone from pixelated arcades and side-scrollers to near cinematic, emotionally-charged experiences that rival Hollywood blockbusters. But as technology and tastes evolve, so does the way we celebrate games. One glaring example? The shifting landscape of the coveted “Best Game” category at major awards shows. Yeah, you know the ones—The Game Awards, BAFTA Games Awards, D.I.C.E. Awards, and even newer platforms like the Golden Joystick Awards.
In the past, “Best Game” almost always meant the one with the best graphics, highest sales, or biggest open world. But today? It’s a whole different ball game. Let’s chat about how this category has transformed over the years, what’s influencing the shift, and what it all means for the future of video games as a recognized art form.
The criteria were pretty straightforward:
- Stunning visuals
- AAA production value
- High replayability
- Strong sales figures
You weren’t likely to see an indie pixel-art game competing for the top spot, let alone winning it.
Take Disco Elysium for example—this text-heavy RPG swept the 2019 awards season, bagging “Best Narrative” and even “Best Game” in several circles.
So what changed?
Suddenly, “Best Game” wasn’t just about technical polish. It was about impact. Did it make you think? Did it hit you in the feels? Did it stay with you long after the credits rolled?
And that’s just one example. Recent winners like Elden Ring and Tears of the Kingdom still pack the technical punch, but they win because they balance world-building, gameplay innovation, and emotional resonance. It’s not just about being big and beautiful—it’s about leaving a mark.
Games like Life is Strange, Hellblade: Senua's Sacrifice, and Spiritfarer have shown how games can dig deep emotionally and culturally. These aren’t your typical “Best Game” winners from the early 2000s, but they’ve changed the game—literally.
And major awards bodies are listening.
BAFTA, for example, now explicitly highlights games with powerful narratives and strong character development. It’s no longer just about killing dragons or shooting aliens (though we still love that too). It’s about what your game says and how it says it.
Just look at the massive support indie games get on Reddit, YouTube, and Twitch. Streamers and influencers can turn a quiet release into a viral sensation overnight. And guess what? Awards panels are paying attention. After all, they don’t want to seem out of touch.
Here’s a fun fact: Among Us won Best Multiplayer Game at The Game Awards 2020—two years after it originally launched—simply because the gaming community gave it a second life.
- Narrative depth: The story has to matter emotionally.
- Gameplay innovation: It should bring something fresh to the table.
- Art direction & design: Looks aren't everything, but style counts.
- Cultural impact: It should spark conversations, memes, or even debates.
- Community resonance: Fans need to feel connected and represented.
In short? A great game today is one that blends art and play in a meaningful way.
Recent winners:
- Elden Ring (2022)
- It Takes Two (2021)
- The Last of Us Part II (2020)
Recent winners:
- Returnal (2022)
- Hades (2021)
- Outer Wilds (2020)
Recent winners:
- Resident Evil Village
- Elden Ring
- Baldur’s Gate 3
You’ll notice some overlap, sure, but each has its own flavor.
We’re starting to see:
- More games with moral complexity and tough choices
- Titles built around collaboration and empathy (think co-op or narrative-driven indie games)
- A focus on accessibility and inclusion
- Varied art styles and unconventional storytelling methods
Developers are taking bigger creative risks—and award recognition is making it worth it.
- 🎨 More artistic experimentation: Expect to see watercolor graphics, text-based narratives, and hybrid genres.
- 📚 Games as social commentary: Don’t be surprised if awards go to titles addressing real-world problems.
- 🤖 AI in game design: Not just in gameplay, but story generation and character interaction.
- 🧑🤝🧑 Community-built games: Will we ever see a modded fan project grab Game of the Year? Never say never.
The definition of “Best Game” is evolving, and honestly, it’s about time. The more variety and depth we see in our winners, the richer the gaming world becomes.
This shift doesn’t mean triple-A games are out of the running. Far from it. But it does mean they have to bring more than just budget—they have to bring soul.
As players, that gives us more to love, more to think about, and more reasons to keep playing (and debating what truly makes a game “the best”).
all images in this post were generated using AI tools
Category:
Game AwardsAuthor:
Leif Coleman