13 September 2025
Okay, let’s talk about something that’s been bugging gamers for years. You’ve played the game (you know the one), you’re hyped because it’s release of the year—until the game awards season rolls around and your beloved masterpiece is shoved into a category like "Best Sound Design That Sounds Like My Microwave." Seriously? What even is that?
Game awards have come a long way from a modest handshake and a “Good job, buddy!” to full-blown ceremonies with dramatic stage lighting, cringe-worthy hosts, and orchestral renditions of The Legend of Zelda soundtrack. But one thing that's evolved more chaotically than my decision-making in RPGs? The award categories. Oh boy, it’s been a ride.
But hey, don’t come for the OGs. Back then, it was revolutionary. In an era when pixelated plumbers and 2D hedgehogs were our lifeblood, no one needed a "Best Metaverse Experience" award to feel validated. People just liked good games. Wild concept, right?
Oh, and let’s not forget the rise of genre-specific awards. "Best Action Game," "Best RPG," "Best Sports Game"—it was like the Oscars had a baby with your local video rental store. You didn’t need to care about half the categories unless you were really into sports sims or niche JRPGs. (Looking at you, Disgaea fans.)
But still, it was manageable. Kind of like playing the tutorial level in Dark Souls. It was tougher than before, but you could still keep up.
"Best Indie Game?" Sure, makes sense. But then you start seeing stuff like "Games for Impact." What even is that? Is it about tugging at heartstrings? Making players cry harder than when Aerith died? If so, just hand every trophy to Life Is Strange and call it a day.
And don’t get me started on "Best Ongoing Game." Translation: Games that keep milking your wallet with microtransactions while you somehow still love them. Fortnite, Apex Legends, we’re looking at you.
Also, somewhere along the way, "Best Art Direction" became an actual thing. Because apparently, “looking cool” now needs its own moment in the spotlight. And to be fair, when you’ve got games like Cuphead and Hollow Knight flexing their artistic muscles, it kind of makes sense. But still, wouldn’t that just be covered under general praise for visuals? No? Okay then.
Look, I get it. E-sports is huge. Watching pros pull off headshots in CS:GO is legitimately awe-inspiring. But at some point, game award shows started feeling like a cross between a gaming convention and a reality TV finale. If we're gonna go all-in, why not add "Best Rage Quit in a Competitive Match"? Now that I’d watch.
Similarly, representation in gaming became a focus, with categories and conversations highlighting diverse characters and storytelling. Finally, something we can all agree is worth celebrating! (Unlike the unholy war over which Super Smash Bros. character belongs in the meta.)
On one hand, these categories do help us celebrate the crazy variety gaming now offers. From hyper-realistic AAA blockbusters to cozy farming sims with anthropomorphic animals, there’s something for everyone. But on the other hand, watching the ceremony takes longer than completing a side quest in a Persona game. And let’s be real: most of us just Google the winners the next day anyway.
The truth is, while the constantly expanding list of categories might get a little absurd, it’s also a reflection of how far gaming has come. What started as a niche hobby for basement-dwelling nerds (and I say that lovingly because I am one) has grown into an industry worth billions, with something for everyone. From hardcore gamers to casual mobile players, there’s a slice of the pie for all of us—even if it means sitting through an award show that’s longer than Return of the King.
Sure, we’ll roll our eyes at some of the ridiculous categories (cough "Best Debut Indie Game" cough), but at the end of the day, we’ll still argue about the winners on Twitter. And isn’t that the true spirit of gaming? Complaining loudly while secretly loving every second of it.
all images in this post were generated using AI tools
Category:
Game AwardsAuthor:
Leif Coleman