8 October 2025
Let’s be honest—tabletop role-playing games (TTRPGs) like Dungeons & Dragons didn’t just keep nerds busy on Saturday nights. They laid the foundation for most of the storytelling, mechanics, and systems we love in modern video games. That’s a bold claim, right? But stick with me.
From the early dungeon crawlers to the big open-world RPGs we sink hours into today, the fingerprints of tabletop RPGs are everywhere. In this article, we’re diving deep into how rolling dice, scribbling character sheets, and pretending to be elves kicked off some of the biggest ideas in game design today.

Game designers took notes. A lot of notes. Suddenly, we had games where stories evolved based on our decisions. Instead of being on rails, players shaped their destinies—just like they did around the tabletop.
Character sheets in games like Fallout, Mass Effect, or Dragon Age are direct descendants of the stats and skill trees from pen-and-paper days. Strength, intelligence, stealth, charisma—these weren’t invented by video games. They were refined in basements and dining rooms where players argued for hours about how much XP it cost to level up a rogue.
Want to sneak through the shadows or charge in headfirst? That freedom came from the imagination-fueled battles of the pen-and-paper world.

That kind of dynamic storytelling had a powerful impact on video game designers.
Designers realized that when players made meaningful choices, they became more immersed. They weren’t just playing a game; they were part of it.
Skyrim’s radiant quest system? Just a digital DM. AI that adapts to your decisions? Also, a DM in disguise.
And that’s the secret: TTRPGs demand world-building because the players will pull at every thread. There’s no “skip cutscene” in tabletop.
And then there are tactical RPGs like Divinity: Original Sin and XCOM. These wear their tabletop inspiration like a badge. They even show percentages for hit chances, mimicking the uncertainty of rolling a d20.
Video games applied that same logic. Think of games like Final Fantasy, Baldur's Gate, or even MOBAs like League of Legends. Each character fills a role, and synergy is everything.
Even single-player RPGs borrow this. You control a squad, but each member contributes something unique. It’s about building a team, not just a character.
Emergent gameplay lets players bend the rules and still succeed. It creates stories that weren’t scripted. Games like Minecraft, Hitman, and even Dishonored let players cook up wild solutions to tight problems.
That’s the TTRPG spirit: give players the tools, then let them surprise you.
This culture of tweaking, improving, and expanding comes right from the table. Game designers recognized that giving power to the community leads to richer experiences. The game never really ends. It evolves.
Video game designers owe a huge debt to tabletop RPGs. And honestly? That’s a beautiful thing. It’s proof that stories, choices, and creativity never go out of style. They just get new graphics.
So next time your character levels up, or a dragon drops epic loot, tip your hat to the old-school players who did it first—on grid maps with pencil and paper.
all images in this post were generated using AI tools
Category:
Rpg GamesAuthor:
Leif Coleman
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1 comments
Joanna McClary
Tabletop RPGs have profoundly influenced video game design by emphasizing narrative depth, player agency, and collaborative storytelling. Elements like character development, world-building, and dynamic decision-making found in tabletop games have been integrated into video games, enriching player experiences and fostering immersive gameplay mechanics that resonate beyond digital realms.
October 12, 2025 at 4:13 PM
Leif Coleman
Absolutely! Tabletop RPGs have set the foundation for narrative and player-driven experiences in video games, highlighting the importance of character development and collaborative storytelling in creating immersive gameplay.