October 25, 2026 - 11:41
![Hamaguchi: Why FF7 Remake Spans 3 Games [2026]](/pictures/news/large/hamaguchi-why-ff7-remake-spans-3-games-2026.webp)
Final Fantasy 7 Remake director Naoki Hamaguchi has offered new insight into why the project was split into three separate games rather than released as a single title. According to Hamaguchi, the decision comes down to the sheer scope of the original story and the level of detail the team wanted to bring to every location, character, and story beat.
Hamaguchi explained that trying to fit the entire journey into one release would have forced heavy cuts to iconic moments fans expect to see fully realized. By spreading the narrative across three games, the developers can give each section of the adventure proper room to breathe, from Midgar through the wider world. He also noted that the team wanted players to spend meaningful time with the cast and watch relationships develop gradually instead of rushing through key events.
The director's comments shed light on the structure of the trilogy and what the final chapter needs to accomplish. With the second game already expanding the journey beyond Midgar, the third entry is expected to bring the story to its conclusion while addressing long-standing fan theories about how the remake project will handle the original's most famous moments. Hamaguchi has previously said the final game will aim to deliver a satisfying ending that respects the legacy of the original while offering something new. Fans can expect more details on the trilogy's conclusion as development continues toward its planned 2026 window.
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