May 29, 2026 - 19:10

Let me be clear from the start: I know I am in the minority here. Parrying is widely celebrated as one of the most satisfying mechanics in modern action games. From Sekiro to Ghost of Tsushima to the latest God of War entries, timing a perfect block and turning an enemy's attack against them is supposed to feel like a rush. But for me, it is the opposite. I genuinely do not enjoy it.
The problem starts with the timing window. Most games demand a near-perfect button press within a fraction of a second. Miss it, and you eat the full force of the attack. Succeed, and you get a brief moment of invincibility and a counterattack. The risk-reward ratio is supposed to feel empowering, but it often feels punishing to me. I find myself staring at enemy wind-up animations, waiting for that one tell, and then pressing the button too early or too late. The frustration builds quickly.
There is also the issue of flow. Parrying stops combat dead in its tracks. Instead of a fluid exchange of blows, you get a pause, a flash, and then a canned animation. I prefer dodging, weaving, and chaining attacks together. Parrying feels like a test of memorization rather than improvisation. It turns fights into a rhythm game where one wrong note means starting over.
I understand why others love it. The satisfaction of reading an opponent and turning their strength against them is a classic power fantasy. But for me, it just feels like a chore. I would rather roll, block with a shield, or simply outmaneuver my enemies. Parrying will always be the mechanic I skip when given the choice.
October 12, 2026 - 06:44
Riot Games hosts Worlds music video screening with FakerRiot Games turned a routine promotional event into something closer to a celebration this week. On October 10, the company hosted a special screening of the 2026 Worlds music video at CHZZK LoL...
October 11, 2026 - 20:41
Ready Player 1: Paris to host 2027 edition of EVO combat video games eventThe organizers of EVO have confirmed that Paris will host the 2027 edition of the world`s largest fighting game tournament. The announcement came on Sunday as the current iteration of the event...
October 11, 2026 - 11:55
Developer Uses Penguin Protagonist to Examine Colonial HistoryA game developer from New Zealand is taking on the legacy of colonialism through an unexpected lens. Naphtali Faulkner, who is affiliated with Ngai Te Rangi, is following up an award-winning debut...
October 10, 2026 - 21:02
Eight Adventure Games That Keep You Hooked From Beginning to EndSome games grab you in the opening minutes and never let go. They build momentum early, keep the stakes rising, and stick the landing without a dull stretch in between. The following eight titles...